Rules and Strategy of Omaha Hi Poker
Hi is a version of Texas Hold'Em where players are dealt four hole cards instead
of two. But there's a catch: two and only two of the hole cards can be used in
making the final hand. Omaha Hi is also known as Omaha Hold'Em or simply Omaha.
four hole cards make Omaha a nine-card game and having more cards to choose from
means players will typically finish with stronger hands. Poker players being the
people that they often are, the possibility of higher hands typically means that
players stay in longer and the pots will grow accordingly.
practice, Hold'Em players will find that the focus in Omaha Hi tends more
towards playing the cards than playing the other players.
the basics of Omaha, see our Texas
Hold'Em rules. The only variations are:
the name of the game in Omaha is to assemble the killer hand, it essentially
becomes a drawing game. You take the possibilities you're dealt with the hole
cards, determine what you can make out of it, watch the community cards as they
fall with a careful eye on what they're doing to your chances and bail if it
becomes clear that things are going sour. You can burn off a lot of chips
hanging around to see if things improve.
strategy guidelines for Omaha run into the dozens because of the number of cards
in play and the two-from-four rule. To make a long story short, it's generally
advised that you stay in if your hole cards integrate well --that is, they form
the beginnings of several good hands-- and muck them if they don't.
Omaha players are often suckered in by a solid pack of hole cards or a strong
string of community cards. Remember, Four to a Flush in the hole is useless
because you only get to keep two of them. Ditto with the community cards. There
is no point to betting on cards you can't keep so remember: two hole cards,
three community cards, no exceptions, period.
out for busted hands in the initial deal: two cards might start a Straight and
the others a Flush, but there's no crossover in that you can't recombine the
cards to form yet another hand, like a Straight Flush for instance. To avoid
chasing rainbows, muck pairs of orphans unless they're top-nut beginnings.
of "second nut" hands, those where even if you got what you needed it
still wouldn't be a boss hand. Many an Omaha player has gone home with empty
pockets and the haunting feeling that they should've learned something from the
experience. Second nut is second place --if you're lucky-- and you should play
don't stay in hoping things will get better. If the flop goes against you, muck
out because if those three cards haven't helped you the chances are that nothing
else will. The smart money says keep your chips for the next hand.
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